TY - JOUR
T1 - Visibility and Dead-Zones in Digital Terrain Maps
AU - Cohen-Or, Daniel
AU - Shaked, Amit
PY - 1995
Y1 - 1995
N2 - The problem of detecting the visible and hidden areas of a topographic surface from a given viewpoint is well known, and has applications in GIS and other fields. The computational geometry literature is rich with solutions based on a polygonal representation of the surface. This work confronts the problem by working directly on the Digital Elevation Map which represents the terrain surface. We present an algorithm that processes discrete lines of sight from the viewpoint to the surface perimeter, and tests the unit‐sized terrain elements along the discrete cross‐sections defined by these lines. The algorithm is very efficient, performing O(n) testing operations, consisting of a few additions and no more than one multiplication each, where n is the number of the terrain elements in the map.
AB - The problem of detecting the visible and hidden areas of a topographic surface from a given viewpoint is well known, and has applications in GIS and other fields. The computational geometry literature is rich with solutions based on a polygonal representation of the surface. This work confronts the problem by working directly on the Digital Elevation Map which represents the terrain surface. We present an algorithm that processes discrete lines of sight from the viewpoint to the surface perimeter, and tests the unit‐sized terrain elements along the discrete cross‐sections defined by these lines. The algorithm is very efficient, performing O(n) testing operations, consisting of a few additions and no more than one multiplication each, where n is the number of the terrain elements in the map.
KW - Digital Terrain Maps
KW - Discrete Lines
KW - GIS
KW - Terrain Modeling
KW - Visibility Maps
UR - http://www.scopus.com/inward/record.url?scp=84989499799&partnerID=8YFLogxK
U2 - 10.1111/J.1467-8659.1995.CGF143_0171.X
DO - 10.1111/J.1467-8659.1995.CGF143_0171.X
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SN - 0167-7055
VL - 14
SP - 171
EP - 180
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 3
ER -