TY - JOUR
T1 - Video capture virtual reality as a flexible and effective rehabilitation tool
AU - Weiss, Patrice L.
AU - Rand, Debbie
AU - Katz, Noomi
AU - Kizony, Rachel
PY - 2004/12/20
Y1 - 2004/12/20
N2 - Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural manner. Although this technology first became available more than 25 years ago, it is only within the past five years that it has been applied in rehabilitation. The objective of this article is to describe the way this technology works, to review its assets relative to other VR platforms, and to provide an overview of some of the major studies that have evaluated the use of video capture technologies for rehabilitation.
AB - Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural manner. Although this technology first became available more than 25 years ago, it is only within the past five years that it has been applied in rehabilitation. The objective of this article is to describe the way this technology works, to review its assets relative to other VR platforms, and to provide an overview of some of the major studies that have evaluated the use of video capture technologies for rehabilitation.
UR - http://www.scopus.com/inward/record.url?scp=15244351132&partnerID=8YFLogxK
U2 - 10.1186/1743-0003-1-12
DO - 10.1186/1743-0003-1-12
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C2 - 15679949
AN - SCOPUS:15244351132
SN - 1743-0003
VL - 1
JO - Journal of NeuroEngineering and Rehabilitation
JF - Journal of NeuroEngineering and Rehabilitation
ER -