Information technologies (IT) in general, and those that are based on video in particular, are today strongly associated with motor skill acquisition. They can be subdivided into those that enable the provision of feedback for improving performance and those that enable notational analysis of performance. The former ITs are based on the assumption that augmented feedback enhances the learning process, while the latter ones are intended mainly for coaches to improve the management of movement-related or game information which affects the chances of success. Although healthy individuals may spontaneously improve a motor skill even without external feedback (simply by practicing), augmented feedback affects learning depending on the quantity and the quality of the feedback provided to the performer during the motor training. In the following paragraphs, we re-evaluate the use of feedback-based technologies in enhancement of sport performance, and focus on different ITs that evolved from video applications adapted for the purpose of measuring, analyzing, facilitating and manipulating information that coaches used in making their decisions.