Uniform hardness versus randomness tradeoffs for Arthur-Merlin games

Dan Gutfreund*, Ronen Shaltiel, Amnon Ta-Shma

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

39 Scopus citations

Abstract

Impagliazzo and Wigderson proved a uniform hardness vs. randomness "gap theorem" for BPP. We show an analogous result for AM: Either Arthur-Merlin protocols are very strong and everything in E = DTIME(2 O(n)) can be proved to a subexponential time verifier, or else Arthur-Merlin protocols are weak and every language in AM has a polynomial time nondeterministic algorithm such that it is infeasible to come up with inputs on which the algorithm fails. We also show that if Arthur-Merlin protocols are not very strong (in the sense explained above) then AM ∩ coAM = NP ∩ coNP. Our technique combines the nonuniform hardness versus randomness tradeoff of Miltersen and Vinodchandran with "instance checking". A key ingredient in our proof is identifying a novel "resilience" property of hardness vs. randomness tradeoffs.

Original languageEnglish
Pages (from-to)85-130
Number of pages46
JournalComputational Complexity
Volume12
Issue number3-4
DOIs
StatePublished - 2003

Funding

FundersFunder number
EU Information Technologies
IST-FP5
Leibniz Center
Israel Science Foundation

    Keywords

    • Arthur-Merlin games
    • Derandomization

    Fingerprint

    Dive into the research topics of 'Uniform hardness versus randomness tradeoffs for Arthur-Merlin games'. Together they form a unique fingerprint.

    Cite this