Tracing program actions back to the concerns that have caused them and blaming specific code artifacts for concern interference are known challenges of AOP and related advanced modularity paradigms. In this work we address these challenges in the context of AspectLTL, a temporallogic based language for the specification and implementation of crosscutting concerns, which has a composition and synthesis-based weaving process whose output is a correct-by-construction executable artifact. When a specification is realizable, we provide two-way traceability information that links each allowed or forbidden transition in the generated program with the aspects that have justified its presence or elimination. When a specification is unrealizable, we provide an interactive game proof that demonstrates conflicts that should be fixed. The techniques are implemented and demonstrated using running examples.