TY - GEN
T1 - Truthful information dissemination in general asynchronous networks
AU - Solodkin, Lior
AU - Oshman, Rotem
N1 - Publisher Copyright:
© Lior Solodkin and Rotem Oshman; licensed under Creative Commons License CC-BY 4.0
PY - 2021/10/1
Y1 - 2021/10/1
N2 - We give a protocol for information dissemination in asynchronous networks of rational players, where each player may have its own desires and preferences as to the outcome of the protocol, and players may deviate from the protocol if doing so achieves their goals. We show that under minimalistic assumptions, it is possible to solve the information dissemination problem in a truthful manner, such that no participant has an incentive to deviate from the protocol we design. Our protocol works in any asynchronous network, provided the network graph is at least 2-connected. We complement the protocol with two impossibility results, showing that 2-connectivity is necessary, and also that our protocol achieves optimal bit complexity. As an application, we show that truthful information dissemination can be used to implement a certain class of communication equilibria, which are equilibria that are typically reached by interacting with a trusted third party. Recent work has shown that communication equilibria can be implemented in synchronous networks, or in asynchronous, complete networks; we show that in some useful cases, our protocol yields a lightweight mechanism for implementing communication equilibria in any 2-connected asynchronous network.
AB - We give a protocol for information dissemination in asynchronous networks of rational players, where each player may have its own desires and preferences as to the outcome of the protocol, and players may deviate from the protocol if doing so achieves their goals. We show that under minimalistic assumptions, it is possible to solve the information dissemination problem in a truthful manner, such that no participant has an incentive to deviate from the protocol we design. Our protocol works in any asynchronous network, provided the network graph is at least 2-connected. We complement the protocol with two impossibility results, showing that 2-connectivity is necessary, and also that our protocol achieves optimal bit complexity. As an application, we show that truthful information dissemination can be used to implement a certain class of communication equilibria, which are equilibria that are typically reached by interacting with a trusted third party. Recent work has shown that communication equilibria can be implemented in synchronous networks, or in asynchronous, complete networks; we show that in some useful cases, our protocol yields a lightweight mechanism for implementing communication equilibria in any 2-connected asynchronous network.
KW - Asynchronous networks
KW - Game theory
KW - Information dissemination
UR - http://www.scopus.com/inward/record.url?scp=85118102981&partnerID=8YFLogxK
U2 - 10.4230/LIPIcs.DISC.2021.37
DO - 10.4230/LIPIcs.DISC.2021.37
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AN - SCOPUS:85118102981
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 35th International Symposium on Distributed Computing, DISC 2021
A2 - Gilbert, Seth
PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
T2 - 35th International Symposium on Distributed Computing, DISC 2021
Y2 - 4 October 2021 through 8 October 2021
ER -