TY - GEN
T1 - Toward recommendation for upskilling
AU - Umemoto, Kazutoshi
AU - Milo, Tova
AU - Kitsuregawa, Masaru
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/4
Y1 - 2020/4
N2 - How can recommender systems help people improve their skills? As a first step toward recommendation for the upskilling of users, this paper addresses the problems of modeling the improvement of user skills and the difficulty of items in action sequences where users select items at different times. We propose a progression model that uses latent variables to learn the monotonically non-decreasing progression of user skills. Once this model is trained with the given sequence data, we leverage it to find a statistical solution to the item difficulty estimation problem, where we assume that users usually select items within their skill capacity. Experiments on five datasets (four from real domains, and one generated synthetically) revealed that (1) our model successfully captured the progression of domain-dependent skills; (2) multi-faceted item features helped to learn better models that aligned well with the ground-truth skill and difficulty levels in the synthetic dataset; (3) the learned models were practically useful to predict items and ratings in action sequences; and (4) exploiting the dependency structure of our skill model for parallel computation made the training process more efficient.
AB - How can recommender systems help people improve their skills? As a first step toward recommendation for the upskilling of users, this paper addresses the problems of modeling the improvement of user skills and the difficulty of items in action sequences where users select items at different times. We propose a progression model that uses latent variables to learn the monotonically non-decreasing progression of user skills. Once this model is trained with the given sequence data, we leverage it to find a statistical solution to the item difficulty estimation problem, where we assume that users usually select items within their skill capacity. Experiments on five datasets (four from real domains, and one generated synthetically) revealed that (1) our model successfully captured the progression of domain-dependent skills; (2) multi-faceted item features helped to learn better models that aligned well with the ground-truth skill and difficulty levels in the synthetic dataset; (3) the learned models were practically useful to predict items and ratings in action sequences; and (4) exploiting the dependency structure of our skill model for parallel computation made the training process more efficient.
UR - http://www.scopus.com/inward/record.url?scp=85085860274&partnerID=8YFLogxK
U2 - 10.1109/ICDE48307.2020.00022
DO - 10.1109/ICDE48307.2020.00022
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AN - SCOPUS:85085860274
T3 - Proceedings - International Conference on Data Engineering
SP - 169
EP - 180
BT - Proceedings - 2020 IEEE 36th International Conference on Data Engineering, ICDE 2020
PB - IEEE Computer Society
Y2 - 20 April 2020 through 24 April 2020
ER -