TY - JOUR
T1 - Time-varying weathering in texture space
AU - Bellini, Rachele
AU - Kleiman, Yanir
AU - Cohen-Or, Daniel
N1 - Publisher Copyright:
©: 2016 ACM.
PY - 2016/7/11
Y1 - 2016/7/11
N2 - We present a technique to synthesize time-varying weathered textures. Given a single texture image as input, the degree of weathering at different regions of the input texture is estimated by prevalence analysis of texture patches. This information then allows to gracefully increase or decrease the popularity of weathered patches, simulating the evolution of texture appearance both backward and forward in time. Our method can be applied to a wide variety of different textures since the reaction of the material to weathering effects is physically-oblivious and learned from the input texture itself. The weathering process evolves new structures as well as color variations, providing rich and natural results. In contrast with existing methods, our method does not require any user interaction or assistance. We demonstrate our technique on various textures, and their application to time-varying weathering of 3D scenes. We also extend our method to handle multi-layered textures, weathering transfer, and interactive weathering painting.
AB - We present a technique to synthesize time-varying weathered textures. Given a single texture image as input, the degree of weathering at different regions of the input texture is estimated by prevalence analysis of texture patches. This information then allows to gracefully increase or decrease the popularity of weathered patches, simulating the evolution of texture appearance both backward and forward in time. Our method can be applied to a wide variety of different textures since the reaction of the material to weathering effects is physically-oblivious and learned from the input texture itself. The weathering process evolves new structures as well as color variations, providing rich and natural results. In contrast with existing methods, our method does not require any user interaction or assistance. We demonstrate our technique on various textures, and their application to time-varying weathering of 3D scenes. We also extend our method to handle multi-layered textures, weathering transfer, and interactive weathering painting.
KW - Regularity
KW - Textures
KW - Time-varying textures
KW - Weathering
UR - http://www.scopus.com/inward/record.url?scp=84979986016&partnerID=8YFLogxK
U2 - 10.1145/2897824.2925891
DO - 10.1145/2897824.2925891
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AN - SCOPUS:84979986016
SN - 0730-0301
VL - 35
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 4
M1 - a141
T2 - ACM SIGGRAPH 2016
Y2 - 24 July 2016 through 28 July 2016
ER -