TY - GEN
T1 - Tight Motion Planning by Riemannian Optimization for Sliding and Rolling with Finite Number of Contact Points
AU - Livnat, Dror
AU - Bilevich, Michael M.
AU - Halperin, Dan
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - We address a challenging problem in motion planning where robots must navigate through narrow passages in their configuration space. Our novel approach leverages optimization techniques to facilitate sliding and rolling movements across critical regions, which represent semi-free configurations, where the robot and the obstacles are in contact. Our algorithm seamlessly traverses widely free regions, follows semi-free paths in narrow passages, and smoothly transitions between the two types. We specifically focus on scenarios resembling 3D puzzles, intentionally designed to be complex for humans by requiring intricate simultaneous translations and rotations. Remarkably, these complexities also present computational challenges. Our contributions are threefold: First, we solve previously unsolved problems; second, we outperform state-of-the-art algorithms on certain problem types; and third, we present a rigorous analysis supporting the consistency of the algorithm. In the Supplementary Material we provide theoretical foundations for our approach. The Supplementary Material and our open source software are available at https://github.com/TAU-CGL/tr-rrt-public. This research sheds light on effective approaches to address motion planning difficulties in intricate 3D puzzle-like scenarios.
AB - We address a challenging problem in motion planning where robots must navigate through narrow passages in their configuration space. Our novel approach leverages optimization techniques to facilitate sliding and rolling movements across critical regions, which represent semi-free configurations, where the robot and the obstacles are in contact. Our algorithm seamlessly traverses widely free regions, follows semi-free paths in narrow passages, and smoothly transitions between the two types. We specifically focus on scenarios resembling 3D puzzles, intentionally designed to be complex for humans by requiring intricate simultaneous translations and rotations. Remarkably, these complexities also present computational challenges. Our contributions are threefold: First, we solve previously unsolved problems; second, we outperform state-of-the-art algorithms on certain problem types; and third, we present a rigorous analysis supporting the consistency of the algorithm. In the Supplementary Material we provide theoretical foundations for our approach. The Supplementary Material and our open source software are available at https://github.com/TAU-CGL/tr-rrt-public. This research sheds light on effective approaches to address motion planning difficulties in intricate 3D puzzle-like scenarios.
UR - http://www.scopus.com/inward/record.url?scp=85202450634&partnerID=8YFLogxK
U2 - 10.1109/ICRA57147.2024.10611716
DO - 10.1109/ICRA57147.2024.10611716
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AN - SCOPUS:85202450634
T3 - Proceedings - IEEE International Conference on Robotics and Automation
SP - 14333
EP - 14340
BT - 2024 IEEE International Conference on Robotics and Automation, ICRA 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE International Conference on Robotics and Automation, ICRA 2024
Y2 - 13 May 2024 through 17 May 2024
ER -