TY - JOUR
T1 - The use of video capture virtual reality in burn rehabilitation
T2 - The possibilities
AU - Haik, Josef
AU - Tessone, Ariel
AU - Nota, Ayala
AU - Mendes, David
AU - Raz, Liat
AU - Goldan, Oren
AU - Regev, Elli
AU - Winkler, Eyal
AU - Mor, Elisheva
AU - Orenstein, Arie
AU - Hollombe, Ilana
PY - 2006/3
Y1 - 2006/3
N2 - We independently explored the use of the Sony PlayStation II EyeToy (Sony Corporation, Foster City, CA) as a tool for use in the rehabilitation of patients with severe burns. Intensive occupational and physical therapy is crucial in minimizing and preventing long-term disability for the burn patient; however, the therapist faces a difficult challenge combating the agonizing pain experienced by the patient during therapy. The Sony PlayStation II EyeToy is a projected, video-capture system that, although initially developed as a gaming environment for children, may be a useful application in a rehabilitative context. As compared with other virtual reality systems the EyeToy™ is an efficient rehabilitation tool that is sold commercially at a relatively low cost. This report presents the potential advantages for use of the EyeToy™ as an innovative rehabilitative tool with mitigating effects on pain in burn rehabilitation. This new technology represents a challenging and motivating way for the patient to immerse himself or herself in an alternate reality while undergoing treatment, thereby reducing the pain and discomfort he or she experiences. This simple, affordable technique may prove to heighten the level of patient cooperation and therefore speed the process of rehabilitation and return of functional ability.
AB - We independently explored the use of the Sony PlayStation II EyeToy (Sony Corporation, Foster City, CA) as a tool for use in the rehabilitation of patients with severe burns. Intensive occupational and physical therapy is crucial in minimizing and preventing long-term disability for the burn patient; however, the therapist faces a difficult challenge combating the agonizing pain experienced by the patient during therapy. The Sony PlayStation II EyeToy is a projected, video-capture system that, although initially developed as a gaming environment for children, may be a useful application in a rehabilitative context. As compared with other virtual reality systems the EyeToy™ is an efficient rehabilitation tool that is sold commercially at a relatively low cost. This report presents the potential advantages for use of the EyeToy™ as an innovative rehabilitative tool with mitigating effects on pain in burn rehabilitation. This new technology represents a challenging and motivating way for the patient to immerse himself or herself in an alternate reality while undergoing treatment, thereby reducing the pain and discomfort he or she experiences. This simple, affordable technique may prove to heighten the level of patient cooperation and therefore speed the process of rehabilitation and return of functional ability.
UR - http://www.scopus.com/inward/record.url?scp=33745384270&partnerID=8YFLogxK
U2 - 10.1097/01.BCR.0000200890.34084.76
DO - 10.1097/01.BCR.0000200890.34084.76
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C2 - 16566564
AN - SCOPUS:33745384270
SN - 1559-047X
VL - 27
SP - 195
EP - 197
JO - Journal of Burn Care and Research
JF - Journal of Burn Care and Research
IS - 2
ER -