The use of video capture virtual reality in burn rehabilitation: The possibilities

Josef Haik, Ariel Tessone*, Ayala Nota, David Mendes, Liat Raz, Oren Goldan, Elli Regev, Eyal Winkler, Elisheva Mor, Arie Orenstein, Ilana Hollombe

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

47 Scopus citations

Abstract

We independently explored the use of the Sony PlayStation II EyeToy (Sony Corporation, Foster City, CA) as a tool for use in the rehabilitation of patients with severe burns. Intensive occupational and physical therapy is crucial in minimizing and preventing long-term disability for the burn patient; however, the therapist faces a difficult challenge combating the agonizing pain experienced by the patient during therapy. The Sony PlayStation II EyeToy is a projected, video-capture system that, although initially developed as a gaming environment for children, may be a useful application in a rehabilitative context. As compared with other virtual reality systems the EyeToy™ is an efficient rehabilitation tool that is sold commercially at a relatively low cost. This report presents the potential advantages for use of the EyeToy™ as an innovative rehabilitative tool with mitigating effects on pain in burn rehabilitation. This new technology represents a challenging and motivating way for the patient to immerse himself or herself in an alternate reality while undergoing treatment, thereby reducing the pain and discomfort he or she experiences. This simple, affordable technique may prove to heighten the level of patient cooperation and therefore speed the process of rehabilitation and return of functional ability.

Original languageEnglish
Pages (from-to)195-197
Number of pages3
JournalJournal of Burn Care and Research
Volume27
Issue number2
DOIs
StatePublished - Mar 2006
Externally publishedYes

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