Abstract
The classical three-box paradox of Kirkpatrick (2003 J. Phys. A: Math. Gen. 36 4891) is compared to the original quantum three-box paradox of Aharonov and Vaidman (1991 J. Phys. A: Math. Gen. 24 2315). It is argued that the quantum three-box experiment is a 'quantum paradox' in the sense that it is an example of a classical task which cannot be accomplished using classical means, but can be accomplished using quantum devices. It is shown that Kirkpatrick's card game is analogous to a different game with a particle in three boxes which does not contain paradoxical features.
Original language | English |
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Pages (from-to) | 2873-2882 |
Number of pages | 10 |
Journal | Journal of Physics A: Mathematical and Theoretical |
Volume | 40 |
Issue number | 11 |
DOIs | |
State | Published - 16 Mar 2007 |