The three-box paradox revisited

Tamar Ravon*, Lev Vaidman

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

45 Scopus citations

Abstract

The classical three-box paradox of Kirkpatrick (2003 J. Phys. A: Math. Gen. 36 4891) is compared to the original quantum three-box paradox of Aharonov and Vaidman (1991 J. Phys. A: Math. Gen. 24 2315). It is argued that the quantum three-box experiment is a 'quantum paradox' in the sense that it is an example of a classical task which cannot be accomplished using classical means, but can be accomplished using quantum devices. It is shown that Kirkpatrick's card game is analogous to a different game with a particle in three boxes which does not contain paradoxical features.

Original languageEnglish
Pages (from-to)2873-2882
Number of pages10
JournalJournal of Physics A: Mathematical and Theoretical
Volume40
Issue number11
DOIs
StatePublished - 16 Mar 2007

Fingerprint

Dive into the research topics of 'The three-box paradox revisited'. Together they form a unique fingerprint.

Cite this