TY - GEN
T1 - The strange absence of abstraction levels in designing HCI
AU - Te’eni, Dov
N1 - Publisher Copyright:
© Springer International Publishing AG 2017.
PY - 2017
Y1 - 2017
N2 - People process and communicate information at multiple levels of abstraction when reading, talking, solving problems, designing and interacting with computers. For example, in reading an article, actors may focus on a letter, a word, a clause, a sentence or a paragraph. At any moment, they focus on a particular level of abstraction, do something, and, under certain conditions, move back and forth to other levels until the actors achieve their goal. Not moving between levels of abstraction when necessary, decreases performance. It follows that human-computer interaction should be designed accordingly, yet there is hardly any explicit mention of abstraction levels in studies or guidelines of designing HCI. In this talk, I propose a method for incorporating abstraction levels in the design of HCI as a critical dimension of designing adaptive HCI. The talk demonstrates the ideas with examples of HCI for supporting online reading and group problem solving.
AB - People process and communicate information at multiple levels of abstraction when reading, talking, solving problems, designing and interacting with computers. For example, in reading an article, actors may focus on a letter, a word, a clause, a sentence or a paragraph. At any moment, they focus on a particular level of abstraction, do something, and, under certain conditions, move back and forth to other levels until the actors achieve their goal. Not moving between levels of abstraction when necessary, decreases performance. It follows that human-computer interaction should be designed accordingly, yet there is hardly any explicit mention of abstraction levels in studies or guidelines of designing HCI. In this talk, I propose a method for incorporating abstraction levels in the design of HCI as a critical dimension of designing adaptive HCI. The talk demonstrates the ideas with examples of HCI for supporting online reading and group problem solving.
KW - Feedback
KW - HCI design
KW - Levels of abstraction
UR - http://www.scopus.com/inward/record.url?scp=85028323256&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-63546-0_2
DO - 10.1007/978-3-319-63546-0_2
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AN - SCOPUS:85028323256
SN - 9783319635453
T3 - Lecture Notes in Business Information Processing
SP - 15
EP - 29
BT - Group Decision and Negotiation
A2 - Schoop, Mareike
A2 - Kilgour, D. Marc
PB - Springer Verlag
T2 - 17th International Conference on Group Decision and Negotiation, GDN 2017
Y2 - 14 August 2017 through 18 August 2017
ER -