The sony playStation II eye toy: Low-cost virtual reality for use in rehabilitation

Debbie Rand*, Rachel Kizony, Patrice Tamar L. Weiss

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

159 Scopus citations

Abstract

The objective of this study was to investigate the potential of using a low-cost video-capture virtual reality (VR) platform, the Sony PlayStation II EyeToy, for the rehabilitation of older adults with disabilities. This article presents three studies that were carried out to provide information about the EyeToy's potential for use in rehabilitation. The first study included the testing of healthy young adults (N = 34) and compared their experiences using the EyeToy with those using GestureTek's IREX VR system in terms of a sense of presence, level of enjoyment, control, success, and perceived exertion. The second study aimed to characterize the VR experience of healthy older adults (N = 10) and to determine the suitability and usability of the EyeToy for this population and the third study aimed to determine the feasibility of the EyeToy for use by individuals (N = 12) with stroke at different stages. The implications of these three studies for applying the system to rehabilitation are discussed.

Original languageEnglish
Pages (from-to)155-163
Number of pages9
JournalJournal of Neurologic Physical Therapy
Volume32
Issue number4
DOIs
StatePublished - Dec 2008
Externally publishedYes

Keywords

  • Low-cost system
  • Projected videocapture
  • Stroke rehabilitation
  • Virtual reality

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