The Learners' Isle: A Multi-User Virtual Environment to Foster Learner Agency and Motivation

Menucha Birenbaum, Elhanan Gazit

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The multi-user virtual environment (MUVE) described in this chapter is aimed to promote learner agency and motivation by engaging students in authentic and challenging learning experiences aligned with educational goals to foster twenty-first century competencies. Principles of assessment for learning (AfL) and gamification will be integrated to design a MUVE governed by students. The students will engage in learning, assessment, and instruction-related activities. They will also initiate, manage, and monitor the activities. The relationship between The Learners' Isle virtual environment and the physical classroom environment will be complementary and reciprocal. The teacher (a digital immigrant) and the students (the digital natives) will be partners in the teaching-learning process. The design principles of The Learners' Isle, a scenario to illustrate blended learning, and its conceptualization through an activity theory framework will be presented. In addition, this chapter will discuss the educational context characteristics conducive to successful implementation of the MUVE.
Original languageEnglish
Title of host publicationIntegrating Multi-User Virtual Environments in Modern Classrooms
EditorsYufeng Qian
Place of PublicationHershey, PA
PublisherIGI Global
Pages240-258
Number of pages19
ISBN (Electronic)9781522537205
ISBN (Print)9781522537199
DOIs
StatePublished - 2018

Publication series

NameAdvances in educational technologies and instructional design
PublisherIGI Global
ISSN (Print)2326-8905
ISSN (Electronic)2326-8913

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