TY - CHAP
T1 - The Learners' Isle
T2 - A Multi-User Virtual Environment to Foster Learner Agency and Motivation
AU - Birenbaum, Menucha
AU - Gazit, Elhanan
PY - 2018
Y1 - 2018
N2 - The multi-user virtual environment (MUVE) described in this chapter is aimed to promote learner agency and motivation by engaging students in authentic and challenging learning experiences aligned with educational goals to foster twenty-first century competencies. Principles of assessment for learning (AfL) and gamification will be integrated to design a MUVE governed by students. The students will engage in learning, assessment, and instruction-related activities. They will also initiate, manage, and monitor the activities. The relationship between The Learners' Isle virtual environment and the physical classroom environment will be complementary and reciprocal. The teacher (a digital immigrant) and the students (the digital natives) will be partners in the teaching-learning process. The design principles of The Learners' Isle, a scenario to illustrate blended learning, and its conceptualization through an activity theory framework will be presented. In addition, this chapter will discuss the educational context characteristics conducive to successful implementation of the MUVE.
AB - The multi-user virtual environment (MUVE) described in this chapter is aimed to promote learner agency and motivation by engaging students in authentic and challenging learning experiences aligned with educational goals to foster twenty-first century competencies. Principles of assessment for learning (AfL) and gamification will be integrated to design a MUVE governed by students. The students will engage in learning, assessment, and instruction-related activities. They will also initiate, manage, and monitor the activities. The relationship between The Learners' Isle virtual environment and the physical classroom environment will be complementary and reciprocal. The teacher (a digital immigrant) and the students (the digital natives) will be partners in the teaching-learning process. The design principles of The Learners' Isle, a scenario to illustrate blended learning, and its conceptualization through an activity theory framework will be presented. In addition, this chapter will discuss the educational context characteristics conducive to successful implementation of the MUVE.
U2 - 10.4018/978-1-5225-3719-9.ch011
DO - 10.4018/978-1-5225-3719-9.ch011
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SN - 9781522537199
T3 - Advances in educational technologies and instructional design
SP - 240
EP - 258
BT - Integrating Multi-User Virtual Environments in Modern Classrooms
A2 - Qian, Yufeng
PB - IGI Global
CY - Hershey, PA
ER -