The Effect of Virtual Reality Level of Immersion on Spatial Learning Performance and Strategy Usage

Michal Gabay*, Tom Schonberg

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The utilization of the immersive and ecological nature of head-mounted displayed (HMD) virtual reality (VR) has been increasing in studies of human spatial learning, and various aspects of VR's impact on navigation have been examined. Nevertheless, the effect the VR level of immersion has on spatial learning strategy usage is yet to be determined. Here, we addressed this gap by comparing spatial learning properties and experience measures in three modality settings. We translated a classic spatial learning task from animals to humans, where three spatial learning strategies were observed (place/cue/response). We compared 3 conditions: wearing a VR headset while physically walking vs. using a controller, and a 2D screen display using a mouse and a keyboard for navigation. We examined various learning properties and used presence questionnaires to analyze experience measures. Our results show that learning measures including strategy usage were affected by the VR level of immersion, suggesting that modality characteristics should be considered during VR task design.

Original languageEnglish
Title of host publicationVRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400703287
DOIs
StatePublished - 9 Oct 2023
Event29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023 - Christchurch, New Zealand
Duration: 9 Oct 202311 Oct 2023

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023
Country/TerritoryNew Zealand
CityChristchurch
Period9/10/2311/10/23

Funding

FundersFunder number
Minducate Science of Learning Research and Innovation Center of the Sagol School of Neuroscience
Tel Aviv University

    Keywords

    • Learning Performance
    • Level of Immersion
    • Navigation
    • Spatial Learning Strategy

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