TY - JOUR
T1 - The Associations Between Computational Thinking and Creativity
T2 - The Role of Personal Characteristics
AU - Israel-Fishelson, Rotem
AU - Hershkovitz, Arnon
AU - Eguíluz, Andoni
AU - Garaizar, Pablo
AU - Guenaga, Mariluz
N1 - Publisher Copyright:
© The Author(s) 2020.
PY - 2021/1
Y1 - 2021/1
N2 - Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners’ personal characteristics. Two types of creativity were examined: creative thinking and computational creativity. The research was conducted among 174 middle school students from Spain. Data collected using a standardized creativity test (Torrance's TTCT) were triangulated with data drawn from students' log files that documented their activity in a game-based learning environment for CT (Kodetu). We found some interesting associations between CT and the two constructs of creativity. These associations shed light on positive associations between each of the two creativity constructs and CT acquisition, as well as between the two creativity constructs themselves. Additionally, we highlight differences between boys and girls, as girls were found to be more creative on both creativity measures. Other differences associated with school affiliation, prior coding knowledge, and technology affinity are also discussed.
AB - Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners’ personal characteristics. Two types of creativity were examined: creative thinking and computational creativity. The research was conducted among 174 middle school students from Spain. Data collected using a standardized creativity test (Torrance's TTCT) were triangulated with data drawn from students' log files that documented their activity in a game-based learning environment for CT (Kodetu). We found some interesting associations between CT and the two constructs of creativity. These associations shed light on positive associations between each of the two creativity constructs and CT acquisition, as well as between the two creativity constructs themselves. Additionally, we highlight differences between boys and girls, as girls were found to be more creative on both creativity measures. Other differences associated with school affiliation, prior coding knowledge, and technology affinity are also discussed.
KW - computational thinking
KW - creativity
KW - game-based learning
KW - learning analytics
KW - log analysis
UR - http://www.scopus.com/inward/record.url?scp=85087811099&partnerID=8YFLogxK
U2 - 10.1177/0735633120940954
DO - 10.1177/0735633120940954
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AN - SCOPUS:85087811099
VL - 58
SP - 1415
EP - 1447
JO - Journal of Educational Computing Research
JF - Journal of Educational Computing Research
SN - 0735-6331
IS - 8
ER -