Temporal continuity of levels of detail in Delaunay triangulated terrain

Daniel Cohen-Or*, Yishay Levanoni

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

46 Scopus citations

Abstract

The representation of a scene at different levels of detail is necessary to achieve real-time rendering. In aerial views only part of the scene that is close to the viewing point needs to be displayed with a high level of detail, while more distant parts can be displayed with a low level of detail. However, when the sequence of images is generated and displayed in real-time, the transition between different levels of detail causes noticeable temporal aliasing. In this paper, we propose a method, based on object blending, that visually softens the transition between two levels of Delaunay triangulation. We present an algorithm that establishes, in an off-line process, a correspondence between two given polygonal objects. The correspondence enables on-line blending between two representations of an object, so that one representation (level of detail) progressively evolves into the other.

Original languageEnglish
Pages37-42
Number of pages6
StatePublished - 1996
EventProceedings of the 1996 IEEE Visualization Conference - San Francisco, CA, USA
Duration: 27 Oct 19961 Nov 1996

Conference

ConferenceProceedings of the 1996 IEEE Visualization Conference
CitySan Francisco, CA, USA
Period27/10/961/11/96

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