TY - GEN
T1 - Street crossing by typically developed children in real and virtual environments
AU - Bart, Orit
AU - Katz, Noomi
AU - Weiss, Patrice L.
AU - Josman, Naomi
PY - 2006
Y1 - 2006
N2 - Objectives: Pedestrian injury is the second leading cause of death and serious injury among children between the ages of 5 and 14. The existing methods for teaching children how to cross the street safely are difficult to transfer to real life situations. The objective of this study was to evaluate the effectiveness of a Virtual Reality (VR) environment in teaching children how to cross a street safely. Method: Eighty-six children (55 girls and 31 boys), aged 7-12 years, participated in the study. The children were observed while crossing a real street and tested on a test in the virtual environment (VE) prior to and following VR training. Results: The children in the training group significantly improved their street crossing abilities in the VR simulation as well as in the real street crossing in comparison to the control group. Street crossing became safer with age however, no differences were found between boys and girls. Conclusions: This low-cost and readily available street crossing simulation had a positive effect on children's street crossing behavior and on their self-reported satisfaction.
AB - Objectives: Pedestrian injury is the second leading cause of death and serious injury among children between the ages of 5 and 14. The existing methods for teaching children how to cross the street safely are difficult to transfer to real life situations. The objective of this study was to evaluate the effectiveness of a Virtual Reality (VR) environment in teaching children how to cross a street safely. Method: Eighty-six children (55 girls and 31 boys), aged 7-12 years, participated in the study. The children were observed while crossing a real street and tested on a test in the virtual environment (VE) prior to and following VR training. Results: The children in the training group significantly improved their street crossing abilities in the VR simulation as well as in the real street crossing in comparison to the control group. Street crossing became safer with age however, no differences were found between boys and girls. Conclusions: This low-cost and readily available street crossing simulation had a positive effect on children's street crossing behavior and on their self-reported satisfaction.
UR - http://www.scopus.com/inward/record.url?scp=41649095719&partnerID=8YFLogxK
U2 - 10.1109/iwvr.2006.1707525
DO - 10.1109/iwvr.2006.1707525
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AN - SCOPUS:41649095719
SN - 1424402808
SN - 9781424402809
T3 - Fifth International Workshop on Virtual Rehabilitation, IWVR 2006
SP - 42
EP - 46
BT - Fifth International Workshop on Virtual Rehabilitation, IWVR 2006
PB - IEEE Computer Society
T2 - 5th International Workshop on Virtual Rehabilitation, IWVR 2006
Y2 - 29 August 2006 through 30 August 2006
ER -