Streaming scenes to MPEG-4 video-enabled devices

Yuval Noimark, Daniel Cohen-Or

Research output: Contribution to journalArticlepeer-review

Abstract

The streaming of real-time computer graphic scenes to handheld devices using object-based encoding from MPEG-4 and knowledge from a 3D model is discussed. MPEG-4 encoder translates multimedia scenes into objects such as natural video, 3D graphics, images, text and so on. MPEG-4 compresses each object using techniques tailored to its types.

Original languageEnglish
Pages (from-to)58-64
Number of pages7
JournalIEEE Computer Graphics and Applications
Volume23
Issue number1
DOIs
StatePublished - Jan 2003

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