TY - CHAP
T1 - Shooting for the stars
T2 - Micro-persistence of students in game-based learning environments
AU - Israel-Fishelson, Rotem
AU - Hershkovitz, Arnon
N1 - Publisher Copyright:
© 2020 by IGI Global. All rights reserved.
PY - 2020/6/26
Y1 - 2020/6/26
N2 - Persistence is considered a crucial factor for success in online learning environments. However, in interactive game-based learning environments, persistence in progressing in the game may come at the expense of investing in each of the game's levels. That is, the motivation to complete the game may have a deleterious effect on learning at specific levels and hence on learning from the game in general. Therefore, it is imperative that research focuses on micro-persistence, i.e., persistence during each component of the learning process. Taking a learning analytics approach, this large-scale log-based study (N=25,812 elementary- and middle-school students) examines micro-persistence within the context of learning computational thinking, a key skill for the 21st-century. Data was collected and analyzed from an online, game-based learning environment (CodeMonkey™). Results suggest that the acquisition of computational thinking is a multi-dimensional process, and that persistence is a crucial factor for success in multi-level game-based learning environments. The authors also found that game-based learning environments may prove effective in narrowing the gap between high-and low-achieving students.
AB - Persistence is considered a crucial factor for success in online learning environments. However, in interactive game-based learning environments, persistence in progressing in the game may come at the expense of investing in each of the game's levels. That is, the motivation to complete the game may have a deleterious effect on learning at specific levels and hence on learning from the game in general. Therefore, it is imperative that research focuses on micro-persistence, i.e., persistence during each component of the learning process. Taking a learning analytics approach, this large-scale log-based study (N=25,812 elementary- and middle-school students) examines micro-persistence within the context of learning computational thinking, a key skill for the 21st-century. Data was collected and analyzed from an online, game-based learning environment (CodeMonkey™). Results suggest that the acquisition of computational thinking is a multi-dimensional process, and that persistence is a crucial factor for success in multi-level game-based learning environments. The authors also found that game-based learning environments may prove effective in narrowing the gap between high-and low-achieving students.
UR - http://www.scopus.com/inward/record.url?scp=85104318437&partnerID=8YFLogxK
U2 - 10.4018/978-1-7998-5074-8.ch012
DO - 10.4018/978-1-7998-5074-8.ch012
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AN - SCOPUS:85104318437
SN - 9781799850748
SP - 239
EP - 258
BT - Early Warning Systems and Targeted Interventions for Student Success in Online Courses
PB - IGI Global
ER -