Recursive wang tiles for real-time blue noise

Johannes Kopf, Daniel Cohen-Or, Oliver Deussen, Dani Lischinski

Research output: Contribution to journalConference articlepeer-review

Abstract

Well distributed point sets play an important role in a variety of computer graphics contexts, such as anti-aliasing, global illumination, halftoning, non-photorealistic rendering, point-based modeling and rendering, and geometry processing. In this paper, we introduce a novel technique for rapidly generating large point sets possessing a blue noise Fourier spectrum and high visual quality. Our technique generates non-periodic point sets, distributed over arbitrarily large areas. The local density of a point set may be prescribed by an arbitrary target density function, without any preset bound on the maximum density. Our technique is deterministic and tile-based; thus, any local portion of a potentially infinite point set may be consistently regenerated as needed. The memory footprint of the technique is constant, and the cost to generate any local portion of the point set is proportional to the integral over the target density in that area. These properties make our technique highly suitable for a variety of real-time interactive applications, some of which are demonstrated in the paper. Our technique utilizes a set of carefully constructed progressive and recursive blue noise Wang tiles. The use of Wang tiles enables the generation of infinite non-periodic tilings. The progressive point sets inside each tile are able to produce spatially varying point densities. Recursion allows our technique to adaptively subdivide tiles only where high density is required, and makes it possible to zoom into point sets by an arbitrary amount, while maintaining a constant apparent density.

Original languageEnglish
Pages (from-to)509-518
Number of pages10
JournalACM Transactions on Graphics
Volume25
Issue number3
DOIs
StatePublished - Jul 2006
EventACM SIGGRAPH 2006 - Boston, MA, United States
Duration: 30 Jul 20063 Aug 2006

Keywords

  • Anti-aliasing
  • Blue noise
  • Non-periodic tiling
  • Object positioning
  • Poisson disk distribution
  • Sampling
  • Stippling
  • Texture synthesis
  • Wang tiles

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