Recent advances in visibility determination for large and complex virtual environments

Daniel Cohen-Or*

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

Rendering large and complex virtual environments in real time remains a challenge as the complexity of models keeps growing. Visibility techniques such as occlusion culling can effectively reduce the rendering depth complexity. In my talk I'll survey recent advances in visibility determination. I'll focus on conservative and aggressive techniques and show how these techniques can be combined effectively with level of details and image-based techniques. I'll show how these new techniques can be accelerated by modern graphics cards to achieve interactive rendering of extremely complex scenes.

Original languageEnglish
Pages1
Number of pages1
DOIs
StatePublished - 2004
Event11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong
Duration: 10 Nov 200412 Nov 2004

Conference

Conference11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
Country/TerritoryHong Kong
CityHong Kong, China
Period10/11/0412/11/04

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