Abstract
Rendering large and complex virtual environments in real time remains a challenge as the complexity of models keeps growing. Visibility techniques such as occlusion culling can effectively reduce the rendering depth complexity. In my talk I'll survey recent advances in visibility determination. I'll focus on conservative and aggressive techniques and show how these techniques can be combined effectively with level of details and image-based techniques. I'll show how these new techniques can be accelerated by modern graphics cards to achieve interactive rendering of extremely complex scenes.
Original language | English |
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Pages | 1 |
Number of pages | 1 |
DOIs | |
State | Published - 2004 |
Event | 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong Duration: 10 Nov 2004 → 12 Nov 2004 |
Conference
Conference | 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 |
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Country/Territory | Hong Kong |
City | Hong Kong, China |
Period | 10/11/04 → 12/11/04 |