Abstract
In this paper we present a new method for the acceleration of ray traversal through a regular 3D grid. A distance transformation is precomputed and mapped onto the empty grid space. A ray traversing the empty space is assisted by the distance values which permit it to perform long skips along the ray direction. We show that the City-Block metric simplifies the preprocessing with no penalty at the traversal phase. Different schemes are discussed and the trade-off between the preprocessing time and the speed-up is analyzed.
Original language | English |
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Pages (from-to) | 27-38 |
Number of pages | 12 |
Journal | Visual Computer |
Volume | 11 |
Issue number | 1 |
DOIs | |
State | Published - Jan 1994 |
Externally published | Yes |
Keywords
- Distance map
- Distance transformation
- Grid traversal
- Ray tracing
- Space subdivision