Abstract
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We present tools to increase or decrease the density of the points, thus, allowing an adjustment of the spacing among the points to control the fidelity of the representation. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.
Original language | English |
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Pages | 21-28 |
Number of pages | 8 |
State | Published - 2001 |
Externally published | Yes |
Event | Visualization 2001 - San Diego, CA, United States Duration: 21 Oct 2001 → 26 Oct 2001 |
Conference
Conference | Visualization 2001 |
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Country/Territory | United States |
City | San Diego, CA |
Period | 21/10/01 → 26/10/01 |
Keywords
- 3D acquisition
- Moving least squares
- Point sample rendering
- Surface representation and reconstruction