TY - GEN

T1 - Planning and learning in permutation groups

AU - Fiat, Amos

AU - Moses, Shahar

AU - Shamir, Adi

AU - Shimshoni, Ilan

AU - Tardos, Gabor

PY - 1989

Y1 - 1989

N2 - Planning is defined as the problem of synthesizing a desired behavior from given basic operations, and learning is defined as the dual problem of analyzing a given behavior to determine the unknown basic operations. Algorithms for solving these problems in the context of invertible operations on finite-state environments are developed. In addition to their obvious artificial intelligence applications, the algorithms can efficiently find the shortest way to solve Rubik's cube, test ping-pong protocols, and solve systems of equations over permutation groups.

AB - Planning is defined as the problem of synthesizing a desired behavior from given basic operations, and learning is defined as the dual problem of analyzing a given behavior to determine the unknown basic operations. Algorithms for solving these problems in the context of invertible operations on finite-state environments are developed. In addition to their obvious artificial intelligence applications, the algorithms can efficiently find the shortest way to solve Rubik's cube, test ping-pong protocols, and solve systems of equations over permutation groups.

UR - http://www.scopus.com/inward/record.url?scp=0024766726&partnerID=8YFLogxK

U2 - 10.1109/sfcs.1989.63490

DO - 10.1109/sfcs.1989.63490

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AN - SCOPUS:0024766726

SN - 0818619821

SN - 9780818619823

T3 - Annual Symposium on Foundations of Computer Science (Proceedings)

SP - 274

EP - 279

BT - Annual Symposium on Foundations of Computer Science (Proceedings)

PB - Publ by IEEE

T2 - 30th Annual Symposium on Foundations of Computer Science

Y2 - 30 October 1989 through 1 November 1989

ER -