TY - JOUR
T1 - Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics
AU - Levy, Ben
AU - Hershkovitz, Arnon
AU - Tabach, Michal
AU - Cohen, Anat
AU - Gal, Kobi
N1 - Publisher Copyright:
© 2008-2011 IEEE.
PY - 2023/6/1
Y1 - 2023/6/1
N2 - This report describes a randomized controlled study that compared the personalization of educational content based on neural networks to personalization by human experts. The study was conducted in a graphically rich online learning environment for elementary school mathematics, in which N = 135 fourth- and sixth-grade students learn via mathematical applets. The performance of students who followed the algorithm's recommendations was compared with that of students who followed an a priori sequence constructed by the experts. While the algorithm only considered students' performance on past problems when recommending new problems, the human experts also took into consideration other factors related both to content and to the graphical interface. The findings reveal no significant differences in performance between the two groups, suggesting that the algorithm was as successful in preparing the students as human teachers. Herein, we discuss the different mechanisms used to prepare each of the groups for the learning tasks and highlight the importance of the user interface in that process. Specifically, we find that applets involving supportive interactions, in which students' interactions were intended to help solve the problem but were optional, represented students' preknowledge, while applets entailing required interactions did not. We contribute to the field of personalization in education with new evidence of the advantages of a content sequencing algorithm - based on collaborative filtering ranking and implemented via a neural network - in a graphically rich environment as tested in authentic classrooms.
AB - This report describes a randomized controlled study that compared the personalization of educational content based on neural networks to personalization by human experts. The study was conducted in a graphically rich online learning environment for elementary school mathematics, in which N = 135 fourth- and sixth-grade students learn via mathematical applets. The performance of students who followed the algorithm's recommendations was compared with that of students who followed an a priori sequence constructed by the experts. While the algorithm only considered students' performance on past problems when recommending new problems, the human experts also took into consideration other factors related both to content and to the graphical interface. The findings reveal no significant differences in performance between the two groups, suggesting that the algorithm was as successful in preparing the students as human teachers. Herein, we discuss the different mechanisms used to prepare each of the groups for the learning tasks and highlight the importance of the user interface in that process. Specifically, we find that applets involving supportive interactions, in which students' interactions were intended to help solve the problem but were optional, represented students' preknowledge, while applets entailing required interactions did not. We contribute to the field of personalization in education with new evidence of the advantages of a content sequencing algorithm - based on collaborative filtering ranking and implemented via a neural network - in a graphically rich environment as tested in authentic classrooms.
KW - Computer-aided instruction
KW - educational games
KW - neural networks
KW - personalized e-learning
KW - prediction methods
UR - http://www.scopus.com/inward/record.url?scp=85153404188&partnerID=8YFLogxK
U2 - 10.1109/TLT.2023.3263520
DO - 10.1109/TLT.2023.3263520
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AN - SCOPUS:85153404188
SN - 1939-1382
VL - 16
SP - 364
EP - 376
JO - IEEE Transactions on Learning Technologies
JF - IEEE Transactions on Learning Technologies
IS - 3
ER -