TY - JOUR
T1 - Persistence in a Game-Based Learning Environment
T2 - The Case of Elementary School Students Learning Computational Thinking
AU - Israel-Fishelson, Rotem
AU - Hershkovitz, Arnon
N1 - Publisher Copyright:
© The Author(s) 2019.
PY - 2020/9/1
Y1 - 2020/9/1
N2 - Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in each of the game’s levels. That is, the motivation to complete the game may have a deleterious effect on learning at specific levels and hence on learning from the game in general. Therefore, we have chosen to focus on microlevel persistence (i.e., persistence during each component of the learning process). We study microlevel persistence in the context of acquiring computational thinking—the thought process of solving problems through abstraction—which is a key component of the new literacies needed for tomorrow’s citizens. In this study, we analyze data collected from an online, game-based learning environment (CodeMonkey™). The data document the activity of first to sixth graders (N = 2,040). Overall, we find that persistence is positively associated with difficulty and that the most determined learners were highly persistent across topics in achieving the best solution.
AB - Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in each of the game’s levels. That is, the motivation to complete the game may have a deleterious effect on learning at specific levels and hence on learning from the game in general. Therefore, we have chosen to focus on microlevel persistence (i.e., persistence during each component of the learning process). We study microlevel persistence in the context of acquiring computational thinking—the thought process of solving problems through abstraction—which is a key component of the new literacies needed for tomorrow’s citizens. In this study, we analyze data collected from an online, game-based learning environment (CodeMonkey™). The data document the activity of first to sixth graders (N = 2,040). Overall, we find that persistence is positively associated with difficulty and that the most determined learners were highly persistent across topics in achieving the best solution.
KW - computational thinking
KW - computer-aided instruction
KW - elementary school
KW - game-based learning
KW - learning analytics
KW - log analysis
KW - persistence
UR - http://www.scopus.com/inward/record.url?scp=85075184995&partnerID=8YFLogxK
U2 - 10.1177/0735633119887187
DO - 10.1177/0735633119887187
M3 - ???researchoutput.researchoutputtypes.contributiontojournal.article???
AN - SCOPUS:85075184995
SN - 0735-6331
VL - 58
SP - 891
EP - 918
JO - Journal of Educational Computing Research
JF - Journal of Educational Computing Research
IS - 5
ER -