Abstract
We consider a situation in which an agent M (the "maven") possesses information relevant to the players of an n-person game in which he is not a participant. We define the "inducible set" as the set of all outcomes which can be made unique Nash equilibria of a game resulting from the maven's transmission of information. This inducible set is a formal expression of M's ability to manipulate the game. We demonstrate some properties of the inducible set and characterize it for 2-person zero-sum games. Finally, we define the notion of the "value of information" possessed by M and provide an explicit formula to calculate this value in terms of the inducible set.
Original language | English |
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Pages (from-to) | 129-153 |
Number of pages | 25 |
Journal | Games and Economic Behavior |
Volume | 2 |
Issue number | 2 |
DOIs | |
State | Published - Jun 1990 |