TY - GEN
T1 - Oblivious collaboration
AU - Afek, Yehuda
AU - Babichenko, Yakov
AU - Feige, Uriel
AU - Gafni, Eli
AU - Linial, Nati
AU - Sudakov, Benny
PY - 2011
Y1 - 2011
N2 - We introduce oblivious protocols, a new framework for distributed computation with limited communication. Within this model we consider the musical chairs task MC(n,m), involving n players (processors) and m chairs. Initially, players occupy arbitrary chairs. Two players are in conflict if they both occupy the same chair. The task terminates when there are no conflicts and each player occupies a different chair. Our oblivious protocols use only limited communication, and do so in an asynchronous fashion. Essentially, a player can only observe whether the player itself is in conflict or not, and nothing else. A player observing no conflict halts and never changes its chair, whereas a player observing a conflict changes its chair according to its deterministic program. Known results imply that even with more general communication primitives, no strategy of the players can guarantee termination if m < 2n - 1. We show that even with this minimal communication termination can be guaranteed with only m = 2n - 1 chairs. Our oblivious protocol can be extended to the well-known Adaptive Renaming problem, using a name-space that is as small as that of the optimal nonoblivious protocol. We also make substantial progress in optimizing other parameters (such as program length) for our protocols, though many interesting questions remain open.
AB - We introduce oblivious protocols, a new framework for distributed computation with limited communication. Within this model we consider the musical chairs task MC(n,m), involving n players (processors) and m chairs. Initially, players occupy arbitrary chairs. Two players are in conflict if they both occupy the same chair. The task terminates when there are no conflicts and each player occupies a different chair. Our oblivious protocols use only limited communication, and do so in an asynchronous fashion. Essentially, a player can only observe whether the player itself is in conflict or not, and nothing else. A player observing no conflict halts and never changes its chair, whereas a player observing a conflict changes its chair according to its deterministic program. Known results imply that even with more general communication primitives, no strategy of the players can guarantee termination if m < 2n - 1. We show that even with this minimal communication termination can be guaranteed with only m = 2n - 1 chairs. Our oblivious protocol can be extended to the well-known Adaptive Renaming problem, using a name-space that is as small as that of the optimal nonoblivious protocol. We also make substantial progress in optimizing other parameters (such as program length) for our protocols, though many interesting questions remain open.
UR - http://www.scopus.com/inward/record.url?scp=80055032070&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-24100-0_45
DO - 10.1007/978-3-642-24100-0_45
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AN - SCOPUS:80055032070
SN - 9783642240997
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 489
EP - 504
BT - Distributed Computing - 25th International Symposium, DISC 2011, Proceedings
T2 - 25th International Symposium on Distributed Computing, DISC 2011
Y2 - 20 September 2011 through 22 September 2011
ER -