TY - JOUR
T1 - New 3-D pursuit-evasion differential game between two bank-to-turn airborne vehicles
AU - Segal, A.
AU - Miloh, T.
PY - 1999
Y1 - 1999
N2 - The differential game of a 3-D encounter between a fast bank-to-turn pursuer (with bounded curvature) and a slower but highly manoeuvrable evader (with unlimited rate of turn) has been solved as a `Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursuer, but also the evader is modelled as a bank-to-turn curvature-bound vehicle. Thus, the complexity of the game is increased, and it also turns out to be a more realistic case of spatial pursuit-evasion. The results of this paper may be considered as a first attempt towards the generalization of Isaacs' classical `Game of Two Cars' for a genuine 3-D pursuit-evasion encounter.
AB - The differential game of a 3-D encounter between a fast bank-to-turn pursuer (with bounded curvature) and a slower but highly manoeuvrable evader (with unlimited rate of turn) has been solved as a `Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursuer, but also the evader is modelled as a bank-to-turn curvature-bound vehicle. Thus, the complexity of the game is increased, and it also turns out to be a more realistic case of spatial pursuit-evasion. The results of this paper may be considered as a first attempt towards the generalization of Isaacs' classical `Game of Two Cars' for a genuine 3-D pursuit-evasion encounter.
UR - http://www.scopus.com/inward/record.url?scp=0033185143&partnerID=8YFLogxK
U2 - 10.1002/(sici)1099-1514(199909/10)20:5<223::aid-oca654>3.0.co;2-0
DO - 10.1002/(sici)1099-1514(199909/10)20:5<223::aid-oca654>3.0.co;2-0
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AN - SCOPUS:0033185143
SN - 0143-2087
VL - 20
SP - 223
EP - 234
JO - Optimal Control Applications and Methods
JF - Optimal Control Applications and Methods
IS - 5
ER -