TY - GEN
T1 - Natural video matting using camera arrays
AU - Joshi, Neel
AU - Matusik, Wojciech
AU - Avidan, Shai
PY - 2006
Y1 - 2006
N2 - We present an algorithm and a system for high-quality natural video matting using a camera array. The system uses high frequencies present in natural scenes to compute mattes by creating a synthetic aperture image that is focused on the foreground object, which reduces the variance of pixels reprojected from the foreground while increasing the variance of pixels reprojected from the background. We modify the standard matting equation to work directly with variance measurements and show how these statistics can be used to construct a trimap that is later upgraded to an alpha matte. The entire process is completely automatic, including an automatic method for focusing the synthetic aperture image on the foreground object and an automatic method to compute the trimap and the alpha matte. The proposed algorithm is very efficient and has a per-pixel running time that is linear in the number of cameras. Our current system runs at several frames per second, and we believe that it is the first system capable of computing high-quality alpha mattes at near real-time rates without the use of active illumination or special backgrounds.
AB - We present an algorithm and a system for high-quality natural video matting using a camera array. The system uses high frequencies present in natural scenes to compute mattes by creating a synthetic aperture image that is focused on the foreground object, which reduces the variance of pixels reprojected from the foreground while increasing the variance of pixels reprojected from the background. We modify the standard matting equation to work directly with variance measurements and show how these statistics can be used to construct a trimap that is later upgraded to an alpha matte. The entire process is completely automatic, including an automatic method for focusing the synthetic aperture image on the foreground object and an automatic method to compute the trimap and the alpha matte. The proposed algorithm is very efficient and has a per-pixel running time that is linear in the number of cameras. Our current system runs at several frames per second, and we believe that it is the first system capable of computing high-quality alpha mattes at near real-time rates without the use of active illumination or special backgrounds.
KW - alpha matting and compositing
KW - image-based rendering
KW - light fields
UR - http://www.scopus.com/inward/record.url?scp=45849137576&partnerID=8YFLogxK
U2 - 10.1145/1179352.1141955
DO - 10.1145/1179352.1141955
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AN - SCOPUS:45849137576
SN - 1595933646
SN - 9781595933645
T3 - ACM SIGGRAPH 2006 Papers, SIGGRAPH '06
SP - 779
EP - 786
BT - ACM SIGGRAPH 2006 Papers, SIGGRAPH '06
T2 - ACM SIGGRAPH 2006 Papers, SIGGRAPH '06
Y2 - 30 July 2006 through 3 August 2006
ER -