TY - JOUR
T1 - Multihoming in two-sided markets
T2 - An empirical inquiry in the video game console industry
AU - Landsman, Vardit
AU - Stremersch, Stefan
PY - 2011/11
Y1 - 2011/11
N2 - Two-sided markets are composed of platform owners and two distinct user networks that either buy or sell applications for the platform. The authors focus on multihoming-the choice of an agent in a user network to use more than one platform. In the context of the video game console industry, they examine the conditions affecting seller-level multihoming decisions on a given platform. Furthermore, they investigate how platform-level multihoming of applications affects the sales of the platform. The authors show that increased platform-level multihoming of applications hurts platform sales, a finding consistent with literature on brand differentiation, but they also show that this effect vanishes as platforms mature or gain market share. The authors find that platform-level multihoming of applications affects platform sales more strongly than the number of applications. Furthermore, among mature platforms, an increasing market share leads to more seller-level multihoming, while among nascent platforms, seller-level multihoming decreases as platform market share increases. These findings prompt scholars to look beyond network size in analyzing two-sided markets and provide guidance to both (application) sellers and platform owners.
AB - Two-sided markets are composed of platform owners and two distinct user networks that either buy or sell applications for the platform. The authors focus on multihoming-the choice of an agent in a user network to use more than one platform. In the context of the video game console industry, they examine the conditions affecting seller-level multihoming decisions on a given platform. Furthermore, they investigate how platform-level multihoming of applications affects the sales of the platform. The authors show that increased platform-level multihoming of applications hurts platform sales, a finding consistent with literature on brand differentiation, but they also show that this effect vanishes as platforms mature or gain market share. The authors find that platform-level multihoming of applications affects platform sales more strongly than the number of applications. Furthermore, among mature platforms, an increasing market share leads to more seller-level multihoming, while among nascent platforms, seller-level multihoming decreases as platform market share increases. These findings prompt scholars to look beyond network size in analyzing two-sided markets and provide guidance to both (application) sellers and platform owners.
KW - Entertainment markets
KW - Indirect network effects
KW - Multihoming
KW - Two-sided markets
KW - Video game industry
UR - http://www.scopus.com/inward/record.url?scp=81855205147&partnerID=8YFLogxK
U2 - 10.1509/jm.09.0199
DO - 10.1509/jm.09.0199
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AN - SCOPUS:81855205147
SN - 0022-2429
VL - 75
SP - 39
EP - 54
JO - Journal of Marketing
JF - Journal of Marketing
IS - 6
ER -