Morphing Realities: The Current Status of the Real in Film and Television.

Research output: Contribution to journalArticlepeer-review

Abstract

Well-known cases include Ridley Scott's director's-cut version of Blade Runner (US, 1982)-where Deckard, a “blade runner” in charge of tracking down and terminating replicants turns out to be a replicant himself-and David Cronenberg's film eXistenZ (CA, 1999)-where a game designer creates a virtual-reality game that taps into the players' bodies and minds but ultimately leaves them (and us) with the idea that the “reality” from which the film started is just another virtual option within the game.
Original languageEnglish
Pages (from-to)48-54
Number of pages7
JournalFramework: The Journal of Cinema & Media
Volume49
Issue number1
StatePublished - 1 Mar 2008

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