Abstract
High-speed networks which guarantee a minimum quality-of-service (QoS) enable the development of interactive Web-systems. This paper introduces a new paradigm for interaction with complex virtual worlds on the web, which utilizes both the server and the client simultaneously. The client generates the new views by extrapolating a reference view based on the locally available data, including the model. The server transmits only the data necessary to prevent an accumulation of errors. The model-based view extrapolation method avoids the use of textures which are view-independent primitives and therefore too expensive to be used in interactive applications over the network.
Original language | English |
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Pages | 104-112 |
Number of pages | 9 |
State | Published - 1997 |
Event | Proceedings of the 1997 International Conference on Computer Graphics - Hasselt, Belg Duration: 24 Jun 1997 → 28 Jun 1997 |
Conference
Conference | Proceedings of the 1997 International Conference on Computer Graphics |
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City | Hasselt, Belg |
Period | 24/06/97 → 28/06/97 |