TY - GEN
T1 - Linear time algorithms for visibility and shortest path problems inside simple polygons
AU - Guibas, Leo
AU - Hershberger, John
AU - Leven, Daniel
AU - Sharir, Micha
AU - Tarjan, Robert E.
N1 - Publisher Copyright:
© 1986 ACM.
PY - 1986/8/1
Y1 - 1986/8/1
N2 - We present linear time algorithms for solving the following problems involving a simple planar polygon P: (i) Computing the collection of all shortest paths inside P from a given source vertex s to all the other vertices of P; (ii) Computing the subpolygon of P consisting of points that are visible from a segment within P; (iii) Preprocessing P so that for any query ray r emerging from some fixed edge e of P, we can find in logarithmic time the first intersection of r with the boundary of P; (iv) Preprocessing P so that for any query point x in P, we can find in logarithmic time the portion of the edge e that is visible from x; (v) Preprocessing P so that for any query point x inside P and direction u, we can find in logarithmic time the first point on the boundary of P hit by the ray at direction u from x; (vi) Calculating a hierarchical decomposition of P into smaller polygons by recursive polygon cutting, as in [Ch]. (vii) Calculating the (clockwise and counterclockwise) "convex ropes" (in the terminology of [PS]) from a fixed vertex s of P lying on its convex hull, to all other vertices of P. All these algorithms are based on a recent linear time algorithm of Tarjan and Van Wyk for triangulating a simple polygon, but use additional techniques to make all subsequent phases of these algorithms also linear.
AB - We present linear time algorithms for solving the following problems involving a simple planar polygon P: (i) Computing the collection of all shortest paths inside P from a given source vertex s to all the other vertices of P; (ii) Computing the subpolygon of P consisting of points that are visible from a segment within P; (iii) Preprocessing P so that for any query ray r emerging from some fixed edge e of P, we can find in logarithmic time the first intersection of r with the boundary of P; (iv) Preprocessing P so that for any query point x in P, we can find in logarithmic time the portion of the edge e that is visible from x; (v) Preprocessing P so that for any query point x inside P and direction u, we can find in logarithmic time the first point on the boundary of P hit by the ray at direction u from x; (vi) Calculating a hierarchical decomposition of P into smaller polygons by recursive polygon cutting, as in [Ch]. (vii) Calculating the (clockwise and counterclockwise) "convex ropes" (in the terminology of [PS]) from a fixed vertex s of P lying on its convex hull, to all other vertices of P. All these algorithms are based on a recent linear time algorithm of Tarjan and Van Wyk for triangulating a simple polygon, but use additional techniques to make all subsequent phases of these algorithms also linear.
UR - http://www.scopus.com/inward/record.url?scp=84990664534&partnerID=8YFLogxK
U2 - 10.1145/10515.10516
DO - 10.1145/10515.10516
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AN - SCOPUS:84990664534
T3 - Proceedings of the 2nd Annual Symposium on Computational Geometry, SCG 1986
SP - 1
EP - 13
BT - Proceedings of the 2nd Annual Symposium on Computational Geometry, SCG 1986
PB - Association for Computing Machinery, Inc
T2 - 2nd Annual Symposium on Computational Geometry, SCG 1986
Y2 - 2 June 1986 through 4 June 1986
ER -