TY - CHAP
T1 - Learning, regret minimization, and equilibria
AU - Blum, Avrim
AU - Mansour, Yishay
N1 - Publisher Copyright:
© Noam Nisan, Tim Roughgarden, Éva Tardos, Vijay V. Vazirani 2007.
PY - 2007/1/1
Y1 - 2007/1/1
N2 - Many situations involve repeatedly making decisions in an uncertain environment: for instance, deciding what route to drive to work each day, or repeated play of a game against an opponent with an unknown strategy. In this chapter we describe learning algorithms with strong guarantees for settings of this type, along with connections to game-theoretic equilibria when all players in a system are simultaneously adapting in such a manner. We begin by presenting algorithms for repeated play of a matrix game with the guarantee that against any opponent, they will perform nearly as well as the best fixed action in hindsight (also called the problem of combining expert advice or minimizing external regret). In a zero-sum game, such algorithms are guaranteed to approach or exceed the minimax value of the game, and even provide a simple proof of the minimax theorem. We then turn to algorithms that minimize an even stronger form of regret, known as internal or swap regret. We present a general reduction showing how to convert any algorithm for minimizing external regret to one that minimizes this stronger form of regret as well. Internal regret is important because when all players in a game minimize this stronger type of regret, the empirical distribution of play is known to converge to correlated equilibrium. The third part of this chapter explains a different reduction: howto convert from the full information setting in which the action chosen by the opponent is revealed after each time step, to the partial information (bandit) setting, where at each time step only the payoff of the selected action is observed (such as in routing), and still maintain a small external regret. Finally, we end by discussing routing games in the Wardrop model, where one can show that if all participants minimize their own external regret, then overall traffic is guaranteed to converge to an approximate Nash Equilibrium. This further motivates price-of-anarchy results.
AB - Many situations involve repeatedly making decisions in an uncertain environment: for instance, deciding what route to drive to work each day, or repeated play of a game against an opponent with an unknown strategy. In this chapter we describe learning algorithms with strong guarantees for settings of this type, along with connections to game-theoretic equilibria when all players in a system are simultaneously adapting in such a manner. We begin by presenting algorithms for repeated play of a matrix game with the guarantee that against any opponent, they will perform nearly as well as the best fixed action in hindsight (also called the problem of combining expert advice or minimizing external regret). In a zero-sum game, such algorithms are guaranteed to approach or exceed the minimax value of the game, and even provide a simple proof of the minimax theorem. We then turn to algorithms that minimize an even stronger form of regret, known as internal or swap regret. We present a general reduction showing how to convert any algorithm for minimizing external regret to one that minimizes this stronger form of regret as well. Internal regret is important because when all players in a game minimize this stronger type of regret, the empirical distribution of play is known to converge to correlated equilibrium. The third part of this chapter explains a different reduction: howto convert from the full information setting in which the action chosen by the opponent is revealed after each time step, to the partial information (bandit) setting, where at each time step only the payoff of the selected action is observed (such as in routing), and still maintain a small external regret. Finally, we end by discussing routing games in the Wardrop model, where one can show that if all participants minimize their own external regret, then overall traffic is guaranteed to converge to an approximate Nash Equilibrium. This further motivates price-of-anarchy results.
UR - http://www.scopus.com/inward/record.url?scp=84926090269&partnerID=8YFLogxK
U2 - 10.1017/CBO9780511800481.006
DO - 10.1017/CBO9780511800481.006
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.chapter???
AN - SCOPUS:84926090269
SN - 9780521872829
VL - 9780521872829
SP - 79
EP - 102
BT - Algorithmic Game Theory
PB - Cambridge University Press
ER -