Incremental View-dependent Multiresolution Triangulation of Terrain

Reinhard Klein*, Daniel Cohen-Or, Tobias Hüttner

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.

Original languageEnglish
Pages (from-to)129-143
Number of pages15
JournalJournal of Visualization and Computer Animation
Volume9
Issue number3
DOIs
StatePublished - 1998

Keywords

  • Hierarchical approximation
  • Levels-of-detail generation
  • Model simplification
  • Shape approximation
  • Terrain modelling
  • View-dependent refinement

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