TY - JOUR
T1 - Incremental View-dependent Multiresolution Triangulation of Terrain
AU - Klein, Reinhard
AU - Cohen-Or, Daniel
AU - Hüttner, Tobias
PY - 1998
Y1 - 1998
N2 - A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.
AB - A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.
KW - Hierarchical approximation
KW - Levels-of-detail generation
KW - Model simplification
KW - Shape approximation
KW - Terrain modelling
KW - View-dependent refinement
UR - http://www.scopus.com/inward/record.url?scp=0000818014&partnerID=8YFLogxK
U2 - 10.1002/(SICI)1099-1778(199807/09)9:3<129::AID-VIS184>3.0.CO;2-J
DO - 10.1002/(SICI)1099-1778(199807/09)9:3<129::AID-VIS184>3.0.CO;2-J
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AN - SCOPUS:0000818014
SN - 1049-8907
VL - 9
SP - 129
EP - 143
JO - Journal of Visualization and Computer Animation
JF - Journal of Visualization and Computer Animation
IS - 3
ER -