Abstract
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.
Original language | English |
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Pages | 127-136 |
Number of pages | 10 |
State | Published - 1997 |
Externally published | Yes |
Event | Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications - Seoul, South Korea Duration: 13 Oct 1997 → 16 Oct 1997 |
Conference
Conference | Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications |
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City | Seoul, South Korea |
Period | 13/10/97 → 16/10/97 |