TY - GEN
T1 - Implementation with a bounded action space
AU - Blumrosen, Liad
AU - Feldman, Michal
PY - 2006
Y1 - 2006
N2 - While traditional mechanism design typically assumes isomorphism between the agents' type- and action spaces, in many situations the agents face strict restrictions on their action space due to, e.g., technical, behavioral or regulatory reasons. We devise a general framework for the study of mechanism design in single-parameter environments with restricted action spaces. Our contribution is threefold. First, we characterize sufficient conditions under which the information-theoretically optimal social-choice rule can be implemented in dominant strategies, and prove that any multilinear social-choice rule is dominant-strategy implementable with no additional cost. Second, we identify necessary conditions for the optimality of action-bounded mechanisms, and fully characterize the optimal mechanisms and strategies in games with two players and two alternatives. Finally, we prove that for any multilinear social-choice rule, the optimal mechanism with k actions incurs an expected loss of O(1/k2) compared to the optimal mechanisms with unrestricted action spaces. Our results apply to various economic and computational settings, and we demonstrate their applicability to signaling games, public-good models and routing in networks.
AB - While traditional mechanism design typically assumes isomorphism between the agents' type- and action spaces, in many situations the agents face strict restrictions on their action space due to, e.g., technical, behavioral or regulatory reasons. We devise a general framework for the study of mechanism design in single-parameter environments with restricted action spaces. Our contribution is threefold. First, we characterize sufficient conditions under which the information-theoretically optimal social-choice rule can be implemented in dominant strategies, and prove that any multilinear social-choice rule is dominant-strategy implementable with no additional cost. Second, we identify necessary conditions for the optimality of action-bounded mechanisms, and fully characterize the optimal mechanisms and strategies in games with two players and two alternatives. Finally, we prove that for any multilinear social-choice rule, the optimal mechanism with k actions incurs an expected loss of O(1/k2) compared to the optimal mechanisms with unrestricted action spaces. Our results apply to various economic and computational settings, and we demonstrate their applicability to signaling games, public-good models and routing in networks.
KW - Communication Complexity
KW - Implementation
KW - Mechansm Design
KW - Single-Crossing Condition
UR - http://www.scopus.com/inward/record.url?scp=33748676437&partnerID=8YFLogxK
U2 - 10.1145/1134707.1134715
DO - 10.1145/1134707.1134715
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:33748676437
SN - 1595932364
SN - 9781595932365
T3 - Proceedings of the ACM Conference on Electronic Commerce
SP - 62
EP - 71
BT - Proceedings of the 7th ACM Conference on Electronic Commerce 2006
PB - Association for Computing Machinery (ACM)
T2 - 7th ACM Conference on Electronic Commerce
Y2 - 11 June 2006 through 15 June 2006
ER -