Home-based self-training using video-games: Preliminary data from a randomised controlled trial

D. Rand, A. Yacoby, R. Weiss, S. Reif, R. Malka, H. Weingarden, G. Zeilig

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

The feasibility of using video-games for self-training of the upper extremity and balance following stroke was assessed. Specifically we aimed to compare the (1) training time, (2) satisfaction and (3) effectiveness of a self-training program using video-games compared to a traditional self-training program. A single-blind randomized controlled trial with four assessments; two before and two following the 5-week self training intervention was conducted. The self-training intervention included playing video-games or performing traditional exercises for one hour a day, 5 times a week for 5 weeks. To date 12 participants completed the intervention. High levels of compliance and satisfaction with the intervention were found for both groups. Higher perceived exertion was reported for playing the video-games while standing which also improved standing balance. An overall improvement in upper extremity measures was seen. These preliminary findings are encouraging and we are still recruiting participants into the study.

Original languageEnglish
Title of host publication2015 International Conference on Virtual Rehabilitation, ICVR 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages86-91
Number of pages6
ISBN (Electronic)9781479989843
DOIs
StatePublished - 16 Dec 2015
Event11th Annual International Conference on Virtual Rehabilitation, ICVR 2015 - Valencia, Spain
Duration: 9 Jun 201512 Jun 2015

Publication series

NameInternational Conference on Virtual Rehabilitation, ICVR
ISSN (Electronic)2331-9569

Conference

Conference11th Annual International Conference on Virtual Rehabilitation, ICVR 2015
Country/TerritorySpain
CityValencia
Period9/06/1512/06/15

Keywords

  • chronic stroke
  • stroke rehabilitation
  • virtual reality

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