Health games: Taxonomy analysis and multiplayer design suggestions

Alex Gekker*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


This paper presents an exploratory research of health games in EU, focusing on the role of multiplayer in the health-games experience, utilizing the health-game taxonomy suggested by Sawyer and Smith [1], combined with a preliminary survey of fity existing European health games in order to point out existing trends and suggest currently untapped venues of exploration. First, a theoretical review is presented, utilizing framework from the humanities and cultural studies in order to address what seen as a design issue with contemporary serious health games. Then, the results of a quantitative study of existing health games are presented, and analyzed through an existing taxonomy. Last, based on the lacunas found in the taxonomy, a thorough theoretical analysis is undertaken on their possible reasons, and suggestions on design methodologies are introduced through a comparison with existing commercial multiplayer games.

Original languageEnglish
Title of host publicationSerious Games Development and Applications - Third International Conference, SGDA 2012, Proceedings
Number of pages18
StatePublished - 2012
Externally publishedYes
Event3rd International Conference on Serious Games Development and Applications, SGDA 2012 - Bremen, Germany
Duration: 26 Sep 201229 Sep 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7528 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference3rd International Conference on Serious Games Development and Applications, SGDA 2012


  • asynchronous multiplay
  • game taxonomy
  • health games
  • multiplayer
  • procedural rhetoric
  • serious games


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