Abstract
A method for generating a smooth voxelbased model from an arbitrary polygon mesh is presented. It is based on a polygonal subdivision process which takes an irregular polygon mesh as input and creates a finer and smoother mesh. The mesh is recursively refined down to or close to the voxel level, and then voxelized (digitized) into a voxel-based representation. A local subdivision approach has been developed in order to ease the computationally expensive subdivision process. The voxelization of the mesh maintains topological and fidelity requirements which are pre-defined and application dependent.
| Original language | English |
|---|---|
| Pages (from-to) | 295-305 |
| Number of pages | 11 |
| Journal | Visual Computer |
| Volume | 10 |
| Issue number | 6 |
| DOIs | |
| State | Published - Jun 1994 |
| Externally published | Yes |
Keywords
- Interpolation
- Polyhedral subdivision
- Smoothing
- Volume graphics
- Volume synthesis
- Volume visualization 3D scan conversion
- Voxelization