Generating a smooth voxel-based model from an irregular polygon mesh

Daniel Cohen, Arie Kaufman, Yingxing Wang

Research output: Contribution to journalArticlepeer-review

Abstract

A method for generating a smooth voxelbased model from an arbitrary polygon mesh is presented. It is based on a polygonal subdivision process which takes an irregular polygon mesh as input and creates a finer and smoother mesh. The mesh is recursively refined down to or close to the voxel level, and then voxelized (digitized) into a voxel-based representation. A local subdivision approach has been developed in order to ease the computationally expensive subdivision process. The voxelization of the mesh maintains topological and fidelity requirements which are pre-defined and application dependent.

Original languageEnglish
Pages (from-to)295-305
Number of pages11
JournalVisual Computer
Volume10
Issue number6
DOIs
StatePublished - Jun 1994
Externally publishedYes

Keywords

  • Interpolation
  • Polyhedral subdivision
  • Smoothing
  • Volume graphics
  • Volume synthesis
  • Volume visualization 3D scan conversion
  • Voxelization

Cite this