Game Theory Approach to H-Optimal Discrete-Time Fixed-Point and Fixed-Lag Smoothing

Y. Theodor, U. Shaked

Research output: Contribution to journalArticlepeer-review

34 Scopus citations

Abstract

Optimal H-fixed-point and fixed-las discrete-time smoothing estimators are developed by applying a game theory approach. A deterministic discrete-time game is defined where the estimator plays against nature. Nature determines the system initial condition, the driving input, and the measurement noise, whereas the estimator tries to find an estimate that brings a prescribed cost function that is based on the error of the estimation at a fixed time instant, to a saddle-point equilibrium. The latter estimate yields the H-optimal fixed-point smoothing. Differently from the usual case in H-optimal estimation and control, the critical value of the scalar design parameter of the smoothing game is obtained in closed form, explicitly in the terms of the corresponding H2 solution. Unlike the H2 case, the recursive application of the Hfixed-point smoothing algorithm does not lead to fixed-lag smoothing in the H-norm sense. The Hoo fixed-lag smoothing filter is derived by augmenting the state vector of the system with additional delayed states.

Original languageEnglish
Pages (from-to)1944-1948
Number of pages5
JournalIEEE Transactions on Automatic Control
Volume39
Issue number9
DOIs
StatePublished - Sep 1994

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