TY - JOUR
T1 - Game Theory Approach to H∞-Optimal Discrete-Time Fixed-Point and Fixed-Lag Smoothing
AU - Theodor, Y.
AU - Shaked, U.
N1 - Funding Information:
Manuscript received January 14, 1993; revised April 13, 1993 and January 15, 1994. This work was supported by the Celia and Marcos Maus Chair of Computer Systems Engineering, Tel-Aviv University, Israel. The authors are with the Department of Electrical Engineering-Systems, Tel Aviv University, Tel Aviv, 69978 Israel. IEEE Log Number 9403934.
PY - 1994/9
Y1 - 1994/9
N2 - Optimal H∞-fixed-point and fixed-las discrete-time smoothing estimators are developed by applying a game theory approach. A deterministic discrete-time game is defined where the estimator plays against nature. Nature determines the system initial condition, the driving input, and the measurement noise, whereas the estimator tries to find an estimate that brings a prescribed cost function that is based on the error of the estimation at a fixed time instant, to a saddle-point equilibrium. The latter estimate yields the H∞-optimal fixed-point smoothing. Differently from the usual case in H∞-optimal estimation and control, the critical value of the scalar design parameter of the smoothing game is obtained in closed form, explicitly in the terms of the corresponding H2 solution. Unlike the H2 case, the recursive application of the H∞fixed-point smoothing algorithm does not lead to fixed-lag smoothing in the H∞-norm sense. The Hoo fixed-lag smoothing filter is derived by augmenting the state vector of the system with additional delayed states.
AB - Optimal H∞-fixed-point and fixed-las discrete-time smoothing estimators are developed by applying a game theory approach. A deterministic discrete-time game is defined where the estimator plays against nature. Nature determines the system initial condition, the driving input, and the measurement noise, whereas the estimator tries to find an estimate that brings a prescribed cost function that is based on the error of the estimation at a fixed time instant, to a saddle-point equilibrium. The latter estimate yields the H∞-optimal fixed-point smoothing. Differently from the usual case in H∞-optimal estimation and control, the critical value of the scalar design parameter of the smoothing game is obtained in closed form, explicitly in the terms of the corresponding H2 solution. Unlike the H2 case, the recursive application of the H∞fixed-point smoothing algorithm does not lead to fixed-lag smoothing in the H∞-norm sense. The Hoo fixed-lag smoothing filter is derived by augmenting the state vector of the system with additional delayed states.
UR - http://www.scopus.com/inward/record.url?scp=0028498015&partnerID=8YFLogxK
U2 - 10.1109/9.317131
DO - 10.1109/9.317131
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AN - SCOPUS:0028498015
SN - 0018-9286
VL - 39
SP - 1944
EP - 1948
JO - IEEE Transactions on Automatic Control
JF - IEEE Transactions on Automatic Control
IS - 9
ER -