Exercise intensity of the upper limb can be enhanced using a virtual rehabilitation system

Melanie C. Baniña, Roni Molad, John S. Solomon, Sigal Berman, Nachum Soroker, Silvi Frenkel-Toledo, Dario Liebermann, Mindy F. Levin*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

11 Scopus citations

Abstract

Purpose: Motor recovery of the upper limb (UL) is related to exercise intensity, defined as movement repetitions divided by minutes in active therapy, and task difficulty. However, the degree to which UL training in virtual reality (VR) applications deliver intense and challenging exercise and whether these factors are considered in different centres for people with different sensorimotor impairment levels is not evidenced. We determined if (1) a VR programme can deliver high UL exercise intensity in people with sub-acute stroke across different environments and (2) exercise intensity and difficulty differed among patients with different levels of UL sensorimotor impairment. Methods: Participants with sub-acute stroke (<6 months) with Fugl-Meyer scores ranging from 14 to 57, completed 10 ∼ 50-min UL training sessions using three unilateral and one bilateral VR activity over 2 weeks in centres located in three countries. Training time, number of movement repetitions, and success rates were extracted from game activity logs. Exercise intensity was calculated for each participant, related to UL impairment, and compared between centres. Results: Exercise intensity was high and was progressed similarly in all centres. Participants had most difficulty with bilateral and lateral reaching activities. Exercise intensity was not, while success rate of only one unilateral activity was related to UL severity. Conclusion: The level of intensity attained with this VR exercise programme was higher than that reported in current stroke therapy practice. Although progression through different activity levels was similar between centres, clearer guidelines for exercise progression should be provided by the VR application.Implications for rehabilitation VR rehabilitation systems can be used to deliver intensive exercise programmes. VR rehabilitation systems need to be designed with measurable progressions through difficulty levels.

Original languageEnglish
Pages (from-to)100-106
Number of pages7
JournalDisability and Rehabilitation: Assistive Technology
Volume17
Issue number1
DOIs
StatePublished - 2022

Funding

FundersFunder number
Zavalkoff Family Foundation
Canadian Institutes of Health Research
International Development Research Centre108186-001
Israel Science Foundation2392
Tel Aviv University
Azrieli Foundation

    Keywords

    • Stroke
    • difficulty
    • exercise therapy
    • intensity
    • personalized exercise
    • upper limb
    • virtual reality

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