Emotion elicitation in a computerized gambling game

Vered Aharonson*, Noam Amir

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

We designed a novel computer controlled environment that could elicit emotions in subjects while they were uttering short identical phrases. The paradigm was based on Damasio's experiment for eliciting apprehension and was implemented by a voice activated computer game. Recordings of dozens of identical sentences were collected per subject, which were coupled to events in the game - gain or loss of points. Prosodic features of the recorded utterances were extracted , and classified. The resultant classifier achieved 78-85% recognition of presence/absence of apprehension.

Original languageEnglish
Title of host publicationITRE 2006 - 4th International Conference on Information Technology
Subtitle of host publicationResearch and Education, Proceedings
PublisherIEEE Computer Society
Pages179-183
Number of pages5
ISBN (Print)1424408598, 9781424408597
DOIs
StatePublished - 2006
EventITRE 2006 - 4th International Conference on Information Technology: Research and Education - Tel-Aviv, Israel
Duration: 17 Oct 200618 Oct 2006

Publication series

NameITRE 2006 - 4th International Conference on Information Technology: Research and Education, Proceedings

Conference

ConferenceITRE 2006 - 4th International Conference on Information Technology: Research and Education
Country/TerritoryIsrael
CityTel-Aviv
Period17/10/0618/10/06

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