TY - JOUR
T1 - Efficient graph topologies in network routing games
AU - Epstein, Amir
AU - Feldman, Michal
AU - Mansour, Yishay
N1 - Funding Information:
Research partially supported by a grant of the Israel Science Foundation, BSF and an IBM faculty award. Corresponding author. E-mail addresses: [email protected] (A. Epstein), [email protected] (M. Feldman), [email protected] (Y. Mansour).
PY - 2009/5
Y1 - 2009/5
N2 - A topology is efficient for network games if, for any game over it, every Nash equilibrium is socially optimal. It is well known that many topologies are not efficient for network games. We characterize efficient topologies in network games with a finite set of players, each wishing to transmit an atomic unit of unsplittable flow. We distinguish between two classes of atomic network routing games. In network congestion games a player's cost is the sum of the costs of the edges it traverses, while in bottleneck routing games, it is its maximum edge cost. In both classes, the social cost is the maximum cost among the players' costs. We show that for symmetric network congestion games the efficient topologies are Extension Parallel networks, while for symmetric bottleneck routing games the efficient topologies are Series Parallel networks. In the asymmetric case the efficient topologies include only trees with parallel edges.
AB - A topology is efficient for network games if, for any game over it, every Nash equilibrium is socially optimal. It is well known that many topologies are not efficient for network games. We characterize efficient topologies in network games with a finite set of players, each wishing to transmit an atomic unit of unsplittable flow. We distinguish between two classes of atomic network routing games. In network congestion games a player's cost is the sum of the costs of the edges it traverses, while in bottleneck routing games, it is its maximum edge cost. In both classes, the social cost is the maximum cost among the players' costs. We show that for symmetric network congestion games the efficient topologies are Extension Parallel networks, while for symmetric bottleneck routing games the efficient topologies are Series Parallel networks. In the asymmetric case the efficient topologies include only trees with parallel edges.
KW - Congestion games
KW - Network routing games
KW - Price of anarchy
UR - http://www.scopus.com/inward/record.url?scp=64749113652&partnerID=8YFLogxK
U2 - 10.1016/j.geb.2008.04.011
DO - 10.1016/j.geb.2008.04.011
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AN - SCOPUS:64749113652
SN - 0899-8256
VL - 66
SP - 115
EP - 125
JO - Games and Economic Behavior
JF - Games and Economic Behavior
IS - 1
ER -