@inproceedings{46f7a03c496843fb8ce832b0c7b9ab64,
title = "Distributed computing building blocks for rational agents",
abstract = "Following [4] we extend and generalize the game-theoretic model of distributed computing, identifying different utility functions that encompass different potential preferences of players in a distributed system. A good distributed algorithm in the game-theoretic context is one that prohibits the agents (processors with interests) from deviating from the protocol; any deviation would result in the agent losing, i.e., reducing its utility at the end of the algorithm. We distinguish between different utility functions in the context of distributed algorithms, e.g., utilities based on communication preference, solution preference, and output preference. Given these preferences we construct two basic building blocks for game theoretic distributed algorithms, a wake-up building block resilient to any preference and in particular to the communication preference (to which previous wake-up solutions were not resilient), and a knowledge sharing building block that is resilient to any and in particular to solution and output preferences. Using the building blocks we present several new algorithms for consensus, and renaming as well as a modular presentation of the leader election algorithm of [4].",
keywords = "Consensus, Distributed computing, Game theory, Knowledge sharing, Leader election, Message passing, Rational agents, Renaming",
author = "Yehuda Afek and Yehonatan Ginzberg and Feibish, {Shir Landau} and Moshe Sulamy",
year = "2014",
doi = "10.1145/2611462.2611481",
language = "אנגלית",
isbn = "9781450329446",
series = "Proceedings of the Annual ACM Symposium on Principles of Distributed Computing",
publisher = "Association for Computing Machinery",
pages = "406--415",
booktitle = "PODC 2014 - Proceedings of the 2014 ACM Symposium on Principles of Distributed Computing",
note = "null ; Conference date: 15-07-2014 Through 18-07-2014",
}