Digital interactive quantitative curiosity assessment tool: Questions worlds

Noam Tor, Goren Gordon

Research output: Contribution to journalArticlepeer-review


Curiosity is a 21st century skill and is of paramount importance in the digital age. However, the assessment of curiosity is often based on self-report or subjective observations. We present the development and evaluation of a digital quantitative assessment game for question-asking-based exploration. The student navigates a graphically presented question graph by selecting questions about a series of virtual alien worlds. The game extracts question-related quantitative measures, e.g., the breadth, depth and specificity of the answers to the questions. We conducted a study with Youth University students and administered a curiosity-based questionnaire to their class teachers as an external validation. Our results show that the measure of total question specificity in the last presented world is a significant predictor of children’s curiosity, as rated by their teachers. This suggests that curiosity can be quantitatively assessed by an entertaining digital question-based game.

Original languageEnglish
Pages (from-to)614-621
Number of pages8
JournalInternational Journal of Information and Education Technology
Issue number8
StatePublished - Aug 2020


  • Curiosity
  • Exploration
  • Question-asking
  • Tablet game


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