TY - GEN
T1 - Detecting Freezing of Gait with Earables Trained from VR Motion Capture Data
AU - Oishi, Nobuyuki
AU - Heimler, Benedetta
AU - Pellatt, Lloyd
AU - Plotnik, Meir
AU - Roggen, Daniel
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2020/9/21
Y1 - 2020/9/21
N2 - Freezing of Gait (FoG) is a common disabling motor symptom in Parkinson's Disease (PD). Auditory cueing provided when FoG is detected can help mitigate the condition, for which earables are potentially well suited as they are capable of motion sensing and audio feedback. However, there are no studies so far on FoG detection at the ear. Immersive Virtual Reality (VR) combined with video-based full-body motion capture has been increasingly used to run FoG studies in the medical community. While there are motion capture datasets collected in such an environment, there are no datasets collected from IMU placed at the ear. In this paper, we show how to transfer such motion capture datasets to IMU domain and evaluate the capability of FoG detection from ear position in an immersive VR environment. Using a dataset of 6 PD patients, we compare machine learning-based FoG detection applied to the motion capture data and the virtual IMU. We have achieved an average sensitivity of 80.3% and an average specificity of 87.6% on FoG detection using the virtual earable IMU, which indicates the potential of FoG detection at the ear. This study is a step toward user-studies with earables in the VR setup, prior to conducting research in over-ground walking and everyday life.
AB - Freezing of Gait (FoG) is a common disabling motor symptom in Parkinson's Disease (PD). Auditory cueing provided when FoG is detected can help mitigate the condition, for which earables are potentially well suited as they are capable of motion sensing and audio feedback. However, there are no studies so far on FoG detection at the ear. Immersive Virtual Reality (VR) combined with video-based full-body motion capture has been increasingly used to run FoG studies in the medical community. While there are motion capture datasets collected in such an environment, there are no datasets collected from IMU placed at the ear. In this paper, we show how to transfer such motion capture datasets to IMU domain and evaluate the capability of FoG detection from ear position in an immersive VR environment. Using a dataset of 6 PD patients, we compare machine learning-based FoG detection applied to the motion capture data and the virtual IMU. We have achieved an average sensitivity of 80.3% and an average specificity of 87.6% on FoG detection using the virtual earable IMU, which indicates the potential of FoG detection at the ear. This study is a step toward user-studies with earables in the VR setup, prior to conducting research in over-ground walking and everyday life.
KW - Earables
KW - Freezing of Gait
KW - Parkinson's Disease
KW - Virtual IMU
UR - http://www.scopus.com/inward/record.url?scp=85115931641&partnerID=8YFLogxK
U2 - 10.1145/3460421.3478821
DO - 10.1145/3460421.3478821
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AN - SCOPUS:85115931641
T3 - Proceedings - International Symposium on Wearable Computers, ISWC
SP - 33
EP - 37
BT - ISWC 2021 - Proceedings of the 2021 ACM International Symposium on Wearable Computers
PB - Association for Computing Machinery
T2 - 25th ACM International Symposium on Wearable Computers, ISWC 2021
Y2 - 21 September 2021 through 26 September 2021
ER -